For reasons unknown to me, Virtual Reality has wholly captured my interest over the past year. In a previous course, I was able to explore this interest through a paper that discussed VR from a philosophical perspective, referencing the works of Barthes, Derrida, and Haraway to build a postmodernist theory of the experiences offered by this technology.
Through writing this paper, I found that current research on modern VR technologies seems lacking, especially research focusing on how VR communication and socializing fits into the well-established literature of digital rhetorics. While there appears to have been interest at the onset of VR tech in the late 90s, there is little research into VR that takes the technology’s modern capabilities into consideration.
Therefore, I’d like to continue my research into VR by analyzing literature surrounding digital rhetoric and VR, enmeshing the two and understanding how VR bolsters or evolves our current understanding of online communication. I would explore how the feeling of physical embodiment alters our online lives, emphasizing the vast potential of identity construction and experimentation in VR. As VR is a heavily visual-based technology, I would also tie visual rhetoric heavily into my analysis.
With our current state of social distancing and quarantining, research like this seems increasingly pertinent as our social species struggles to stay connected and close. VR offers users the ability to meet face-to-face, without the risk of spreading germs or the need to travel.
My research on digital rhetoric will reference the works of James Zappen and Sherry Turkle, who have written foundational works that will help define the role VR takes in online communication. I will also pull from the research of Rosanne Stone and Marjorie Worthington, authors who have written about the dissolution of boundaries between body and technology. Finally, I may reference Valerie Smith’s visual enthymeme as a basis on which VR operates to facilitate virtual “lived experiences.”